The Mood Room · Cranium, Inc.

Cranium, Inc. Enter a
feeling, not
a gallery.

Choose a mood and the room itself answers — the light cools or warms, the air changes pace, and only the works that carry that feeling step forward from the dark. Everything else recedes into shadow.

Works in the Room
Period · Movement
6
Emotional Tones
Cranium, Inc.

Cranium, Inc.

**founding and early years (1998-2008)** cranium, inc., a toy and board game developer, was founded in 1998 by two former microsoft executives, richard tait and whit alexander. this innovative company co-developed the cranium board game, which would later become a cornerstone of their success. the company's brief but impactful existence culminated in its acquisition by hasbro, inc. for $77.5 million in 2008. **artistic contributions and

legacy** although primarily known for game development, cranium, inc.'s artistic contributions are often overlooked. their game designs, while not traditionally considered "art" in the classical sense, embody a unique form of creative expression. the cranium cadoo game, for instance, showcases the company's ability to merge entertainment with intellectual challenge. key artistic achievements: development of the cranium board game, a…

Set the room's mood — the light follows
Now showing — All · works lit