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**founding and early years (1998-2008)** cranium, inc., a toy and board game developer, was founded in 1998 by two former microsoft executives, richard tait and whit alexander. this innovative company co-developed the cranium board game, which would later become a cornerstone of their success. the company's brief but impactful existence culminated in its acquisition by hasbro, inc. for $77.5 million in 2008. **artistic contributions an…
Scroll through cranium, inc.'s working life — artwork by artwork, chapter by chapter — from the earliest dated work to the last. Each thumbnail is pinned at its exact year on the gold axis.
The ribbon is divided into shaded bands, one per career chapter. Each chapter groups cranium, inc.'s works by their historical period — early training, mature practice, final years.
Every thumbnail is pinned at its precise creation year. A thin gold thread drops from the image to its exact point on the axis. Larger frames mark the artist's masterpieces by rank.
The gradient bar beneath the axis shifts colour as the dominant art movement changes over time — from the warm golds of the early period through the deeper tones of maturity. It fills progressively as you scroll.
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